﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Data.GameData.Utils
{
    public static class UniqueRandom
    {
        private static Random rand = new Random();

        public static int Next()
        {
            return rand.Next();
        }
        public static int Next(int maxValue)
        {
            return rand.Next(maxValue);
        }
        public static int Next(int minValue, int maxValue)
        {
            return rand.Next(minValue, maxValue);
        }
    }
}
